BASH

Welcome to BASH (Basic Action Super Heroes), a tabletop RPG focused around superheroes and supervillains. While the system is based upon BASH, the content is entirely homebrew. To get started, see the following links:

Character creator: (log in required)

Character example (Cerebella 3.0, public): Cerebella, Dunkmaster

For a list of characters (so far), see List of Characters (BASH).

For the a synopsis of the campaign so far, see the synopsis.

Megapolis campaign intro (main campaign):

There was a brief period of peace in the old world thanks to a complex network of political and military alliances. But this delicate balance was thrown off by the dawn of meta-humans, men and women born with extraordinary powers. An arms race began between countries to enlist as many of these talented individuals into their militaries as possible. Super geniuses made historic breakthroughs in technology while others honed their skills for war. It was a conflict in the Balkans which finally broke the tension and resulted in the great war. The world was forever changed by the great war and the meta-humans struggled to find their place in it. Radical new ideologies emerged with special interest in them.

Fascists viewed these superhumans as the natural successors to mankind. Super-humans were given leadership positions and efforts were made to study their genetics to create a superior race.

Communists believed these super-humans stood in the way of their ideology. Men cannot be equal if some are born with far more potential than others.

Capitalists stood somewhere in the middle. Supers enjoyed appreciation for their heroics, but also used disguises so they could return to normalcy. These ideologies were not allowed to coexist and so the world was plunged back into war.

Our game takes place in 1949, a few years after the end of the second world war. Technology has progressed into the realm of science-fiction. Communism has spread, genociding countless supers in its wake. Some have been fortunate enough to escape to the free world where supers now act as heroes and villains. You are among these heroes, most of whom share your level of potential, but in different areas. Few are believed to be dramatically more powerful than others. We'll do short interviews with a M.E.R.I.T. agent to give some background on your heroes. Megapolis is a city in the North-Eastern United States. The city has a rich industrial history which benefited greatly from the wars. Most citizens enjoy a standard of living equal to the middle-class of America's greatest generation, but also enjoy technology comparable to our modern world. Technology beyond our world's exists, but is not accessible to the average citizen. The culture surrounding supers reflects that of silverage comics in terms of aesthetic conventions, but these are real people. Monologues, colorful costumes, and drama are commonplace, but death is also a reality. Few heroes refuse to kill.

An offshoot of the FBI called M.E.R.I.T. (Meta-human Enforcement Response Imperative Task-force) licenses supers for hero work. Hero work outside of this organization is strictly illegal.